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All menus..........................................................................| 368x240 progressive Bash has several prompts which can be customized to increase productivity, aesthetic appeal, and nerd cred. There is NO "368" mode on the PS1. You can do 256, 320, 384, 512, and 640 widths on the PS1. 368 does NOT exist as a resolution mode of the PS1.
PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit
Tons of games use distinct resolutions for introduction cutscenes, the title screen, or menus. Most of these won't be problematic for optimal timing modes under normal circumstance. If someone were to be working on a project, recording from an OSSC, where they want pixel-perfect scaling for the entire video, this may cause some problems. While one can simply set their prompt to a plain string, there are a variety of techniques for making the prompt more dynamic and useful. The capability names (the part before the =) can be looked up in terminfo(5) for a description of what they do. For example, setaf sets the foreground color of whatever text is printed after it. To get the escape code for a capability, you can use the tput command. For example
is what Konami's Suikoden II (USA) (SLUS-00958) boots in and stays in through intro scene, equip menu and first battle. Not ruling out possibility of more resolutions given Konami's apparent creativity. All of the prompts are customized by setting the corresponding variable to the desired string (usually in ~/.bashrc), for example
PS1 Game Resolution List - shmups.system11.org PS1 Game Resolution List - shmups.system11.org
To see the full range of colors your terminal supports, you can use a simple loop with tput (change setab to setaf for text foregrounds):Aside from the escape characters recognized by Bash, most terminals recognize special escape sequences that affect the terminal itself rather than printing characters. For example they might change the color of subsequent printed characters, move the cursor to an arbitrary location, or clear the screen. These escape sequences can be somewhat illegible and can vary from terminal to terminal, so they are documented in the terminfo database. To see what capabilities your terminal supports, run When I initially started this project, there wasn't a ton of interest, it was mostly my own frustration with using trial and error to find the correct resolution on my OSSC profiles and a few conversations in the R3 discord that led me here. I've gotten a handful of people who mention using it to me since then but in general it's pretty niche, so there wasn't ever an impetus to try to attract someone interested in doing the coding work. This console was released in two formats: the original PSone, and a version with an LCD screen. The LCD screen is set into the circular hatch at the top of the console that was the disk cover in the original version, while the CD player is in the same place, just set slightly deeper in the console than in the original.
